
I struggled to figure out where my attack openings were, and this was not helped by the awkward camera lock-on and the fact that a large number of the enemies will be blocked from sight by the main character, who takes up enough space on screen to obscure them. Unfortunately, this combat feels undercooked. The melee, especially, is very much the usual standard attack, hard attack, circling enemies and looking for openings.

There’s a multiplayer element too, one that I was unable to experiment with due to low player count.Īll in all, Dolmen stays pretty close to the formula established within the soulslike genre. The twist is that each item can be fused with gear collected from dead enemies that imbue it with different stats. There’s an elaborate crafting system that allows for creating new weapons and armor. In typical Souls fashion, health vials can be replenished at specific points in the world, but doing that will respawn all enemies that have been killed. There are only a limited number of ways to heal, with one source of health also being the source of power for their gun. The player is required to master melee and ranged attacks, blocking and parries. The task is to retrieve crystals while fighting off grotesque creatures.

So, before I get into trouble with my editor, let me tell you about how the new game Dolmen, by Massive Work Studio, made me think back to my first time playing Dark…ĭolmen is a third-person action game set on a mysterious planet. I wonder how tired every developer is of guys like me sitting down and starting a review of their work by going “Ah yes, I can put a nice little moment here about the first time I played Dark Souls” but the comparisons are inevitable. HIGH Finding out how the combat was supposed to work.
